Suika Janpu (meaning watermelon jump, of course) is a very silly game I made with my friends in less than one day for school. The goal of the game is to help Suika reach the top while jumping on other fruits and avoiding the evil spoons.

I was in charge of the programming, Benjamin Brogniart of the sound design, Quentin Bordes of the game doc, and Martin Goldschmid made the art. Except for the jet pack watermelon though, that one was made by my friend Ines Beldi for another project and I decided to recycle it.
The concept and design was a collaborative effort of the team.