Goroshi is a 2.5D brawler done in cell shading style. It's about the tragic story of a ghost samurai trying to avenge his family or something. I don't know. One of the restrictions we had for the game was to avoid using humans. Since we were still kind of hung up on the idea of making a samurai game, we thought "How about a flying armor!?" Yes, not the smartest idea, but it served our purpose. Luckily, brawlers' strong point has never really been the story.

The programming was made by me on Virtools, the 3D assets on 3DS Max by Quentin Bordes, Martin Goldschmid did the textures on Photoshop and Nathalan Regis worked on the sound design with Adobe Soundbooth. Game design and everything else of the sort was a collaborative effort.